I’ve said it before and I’ll say it again, I feel like a lot of minimalist art in games is just laziness without understanding of what makes minimalism work. That said, I managed to enjoy OVIVO‘s minimalism as it contributed to a bigger picture. Literally.
OVIVO is a platformer where you can’t jump. Instead your main ability is flipping between the black areas and the white areas of the level. These areas have opposite gravity, so navigating becomes a game of falling in one area so that you can launch yourself after you flip. It’s quite simple mechanically but manages to keep the game interesting with varied level design and some nice chill music.
The most interesting part of OVIVO for me was the level design. Not mechanically but artistically. Every level you play on is actually a small section of a much bigger work of art, and when you finish a level you’ll be able to see the whole image. It’s a small moment but I really enjoy it as I think these larger images are much more interesting than anything in the levels themselves.
OVIVO is a nice mellow game with some good art and music, but I can’t say I’ll ever be coming back to it. It’s enjoyable for a while but feels a bit like a one trick pony.